And many load types to choose from (no1 to triple-aught, birdshot to sabot slug variety awaits). While they may not be the best in a ranged fight you will still find NO NERF in these lead slingers. Extensive customization with far over 1 million possible load-out combinations and well over 10 thousand combinations of weapon upgrades on top of that. Weapon length is accurate to in-game world - Size matters! Weapon length and collision is a real factor in Operator. Wide range of weapons to choose from with balance trade offs for benefits. Operate without a buttstock for cqb weapon length but no ADS. New recoil paradigm, easier for new players to at least hit a target, but much harder to master and get very tight groupings. All New Weapon Handling - Rewards realistic shooting techniques and demands use of the focus feature for ranged shots. Weapons do not drop! You'd better buy what you need and use it wisely. High poly world models and attachments - Due to limiting the number of players to 16, we can increase weapon world model fidelity. This does complicate community modding of the gear and player models, but not the materials. This allows for accurate lighting of the gear and shadows on the player from said gear. All player gear is now in bodygroups on the player model. Workshop independence from Insurgency - so your Insurgency workshop mods shouldn’t mess up Operator and modders can also create Operator specific workshop mods that will not mess with your Insurgency experience. New classes - Element Leader, Breacher, Marksman, and Shield Operator - Rewards coordinating tactics with load outs to optimize your element’s combined operational force multiplier. Helmet and Gear Overlays - Hats, Helmets and Face Protection are represented in First Person! If you choose face protection, there will be a compromise of your visibility. Breachable Doors - Breaching charges can blow open doors and breachable walls! Lockable Doors - Locks that can be Destroyed by Shotguns and the. BALLISTIC SHIELDS! - It can't be overstated how much this affects the gameplay. Groin and Throat Armor - Extended Armor options for the New Hitboxes. Helmets and Face Protection - Helmet protects only helmet area, face shields protect the face. Clavicle and Hips are considered limb shots. New Hitboxes! - Face and Helmet area are now separate Hitboxes. Penetration Based Armor and Ammo - armor actually works and it matters what ammo you use and where you place your shots. > Getting started can't be any easier! Simply click "subscribe all" on this workshop collection. Whether you're breaching doors and clearing rooms aggressively, quietly sneaking behind hostile forces, or nervously covering 3 potential entry points while defending, in Operator you’ll face fresh and unforgiving challenges where thought and skill truly matter. With Operator, we have built a bold and unforgiving tactical shooter experience. If you're craving a teamwork-heavy tactical shooter, Operator is worth checking out. Our maps are made to be tactical and they are as tactical as they are spartan. That said, our weapon models look pretty sweet and we use higher poly world models, so the guns and gear look pretty good. It's not the prettiest mod, but you can find pretty anywhere. We set out to create tactical gameplay that we could not find elsewhere and we have achieved it. We're a very small team and discord community of contributors that have created a unique and solid tactical experience. OPERATOR is a TACTICAL SHOOTER total conversion mod of Insurgency that takes the player experience to a whole new level of tactical depth and challenge.
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